Haunted House Ride
About
Project for my intro to graphics and animation class. Demonstrating learning in modeling, textures, lights, shadows, and rendering.
Modeled, animated, and rendered using: Autodesk Maya.
Video editing and assets using: Adobe After Effects, Adobe Photoshop, Adobe XD.
Table of Contents
Characters:
Options:
I planned to include 3 characters taking in consideration how long the ride takes, and to give time for each character to take its turn to appear. My characters’ list included a bat, a witch, a ghost, a mummy, and a phantom.
Final Selection:
I ended up selecting a bat, ghost, and phantom because each are revealed differently to the scene.
![Image of a bat, ghost, and phantom.](../../assets/3d-work/haunted-house/characters.jpg)
Bat:
![Sketches of a bat.](../../assets/3d-work/haunted-house/bat-1.jpg)
![Sketches of a bat](../../assets/3d-work/haunted-house/bat-2.jpg)
Ghost:
![Sketches of a ghost](../../assets/3d-work/haunted-house/ghost.jpg)
Phantom:
![Sketches of a phantom](../../assets/3d-work/haunted-house/phantom.jpg)
Car:
![Sketches of a car](../../assets/3d-work/haunted-house/car-1.jpg)
![Image of a 3D model of a car.](../../assets/3d-work/haunted-house/car-2.jpg)
Portrait:
I took a screenshot of the 3D model, then added textures with photoshop.
![Progress of a portrait of a phantom after edits.](../../assets/3d-work/haunted-house/portrait.jpg)
Storyboards:
Version 1:
While the car goes around the house on rails, a witch appears and changes the route of the car by pulling the lever from “exit” to another path. Then the witch is substituted by a ghost because ghost are more associated with appearing rather than witches.
![Storyboards of the walktrhough of a haunted house. Version 1.](../../assets/3d-work/haunted-house/storyboard-1.jpg)
Version 2:
Another idea was having a hall of doors as the location where the ghost appears after a door opens and closes by itself. With this idea, I discarded the idea of the ghost changing the route of the car, and instead having it getting closer to the car to then disappear by going to the first floor.
![Storyboards of the walktrhough of a haunted house. Version 2.](../../assets/3d-work/haunted-house/storyboard-2.jpg)
Version 3 (final version):
The final version includes the bat, ghost, and phantom as the 3 characters.
![Storyboards of the walktrhough of a haunted house. Version 3.](../../assets/3d-work/haunted-house/storyboard-3.jpg)
Visualizing the house:
To be able to visualize the house as a real one, I sketched the house from the outside (front view) and (top view).
![Sketches of the front of a haunted house.](../../assets/3d-work/haunted-house/house-front-1.jpg)
Planning the animation:
I sketched the path of the house (top view), the location of each character, door, window and portrait to then place all my 3D models in place and start animating.
![Final sketche of the house and characters.](../../assets/3d-work/haunted-house/animation-sketch.jpg)
Assets:
Family Font
Professor Minty Bold
Bold
Aa
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z
0 1 2 3 4 5 6 7 8 9
I used this family font for the intro and outro of the video.
![](../../assets/3d-work/haunted-house/intro-outro.jpg)
Textures:
I edited some images on photoshop and used them as textures for my 3D models.
![textures of bricks, wallpaper, wood floor, and the skin of a bat.](../../assets/3d-work/haunted-house/textures.jpg)
Tools used:
Modeled, animated, and rendered using: Autodesk Maya.
Video editing and assets using: Adobe After Effects, Adobe Photoshop, Adobe XD.
![](../../assets/icons/maya-logo.jpg)
![](../../assets/icons/ae-logo.jpg)
![](../../assets/icons/ps-logo.jpg)
![](../../assets/icons/xd-logo.jpg)