Haunted House Ride

About

Project for my intro to graphics and animation class. Demonstrating learning in modeling, textures, lights, shadows, and rendering.

Modeled, animated, and rendered using: Autodesk Maya.

Video editing and assets using: Adobe After Effects, Adobe Photoshop, Adobe XD.

Characters:

Options:

I planned to include 3 characters taking in consideration how long the ride takes, and to give time for each character to take its turn to appear. My characters’ list included a bat, a witch, a ghost, a mummy, and a phantom.

Final Selection:

I ended up selecting a bat, ghost, and phantom because each are revealed differently to the scene.

Image of a bat, ghost, and phantom.

Bat:

Sketches of a bat.
Sketches of a bat

Ghost:

Sketches of a ghost

Phantom:

Sketches of a phantom

Car:

Sketches of a car
Image of a 3D model of a car.

Portrait:

I took a screenshot of the 3D model, then added textures with photoshop.

Progress of a portrait of a phantom after edits.

Storyboards:

Version 1:

While the car goes around the house on rails, a witch appears and changes the route of the car by pulling the lever from “exit” to another path. Then the witch is substituted by a ghost because ghost are more associated with appearing rather than witches.

Storyboards of the walktrhough of a haunted house. Version 1.

Version 2:

Another idea was having a hall of doors as the location where the ghost appears after a door opens and closes by itself. With this idea, I discarded the idea of the ghost changing the route of the car, and instead having it getting closer to the car to then disappear by going to the first floor.

Storyboards of the walktrhough of a haunted house. Version 2.

Version 3 (final version):

The final version includes the bat, ghost, and phantom as the 3 characters.

Storyboards of the walktrhough of a haunted house. Version 3.

Visualizing the house:

To be able to visualize the house as a real one, I sketched the house from the outside (front view) and (top view).

Sketches of the front of a haunted house.

Planning the animation:

I sketched the path of the house (top view), the location of each character, door, window and portrait to then place all my 3D models in place and start animating.

Final sketche of the house and characters.

Assets:

Family Font

Professor Minty Bold

Bold

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I used this family font for the intro and outro of the video.

Textures:

I edited some images on photoshop and used them as textures for my 3D models.

textures of bricks, wallpaper, wood floor, and the skin of a bat.

Tools used:

Modeled, animated, and rendered using: Autodesk Maya.

Video editing and assets using: Adobe After Effects, Adobe Photoshop, Adobe XD.

Thank you for watching!